AI Insights · Timothy · December 2021
Top 5 Anime Games on iOS in South America: Q4 2021 Performance
In Q4 2021, top anime games on iOS in South America showed varied performance in downloads, revenue, and active users. Discover the key trends for each game.
In the fourth quarter of 2021, the top five anime games on the iOS platform in South America demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the metrics for each game, based on Sensor Tower data.
NARUTO X BORUTO NINJA VOLTAGE from Bandai Namco Entertainment Inc. experienced a substantial increase in weekly revenue, peaking at approximately $4.1K in mid-November. Weekly downloads fluctuated, with a notable peak of 8.8K in the same period. Active users showed an overall upward trend, with numbers rising from 6.3K at the beginning of October to 12.9K in mid-November.
KONAMI's Yu-Gi-Oh! Duel Links saw its weekly revenue peak at around $14.4K in late September, followed by a general decline throughout the quarter. Weekly downloads peaked at 7.4K in mid-December, while active users hovered around 20K, with minor fluctuations and a peak of 19.4K in mid-December.
ONE PIECE Bounty Rush, also by Bandai Namco Entertainment Inc., maintained a steady revenue stream with a peak of $1.2K in the last week of December. Weekly downloads remained relatively stable, peaking at 1.7K in early October. Active users consistently stayed around 4.5K, with minor variations throughout the quarter.
DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., showed significant revenue spikes, peaking at approximately $6.1K in late November and $5.3K in late December. Weekly downloads saw a peak of 1.7K in late December. Active users increased from 8.6K in early October to 17.4K by the end of December, indicating a growing user base.
The Seven Deadly Sins by Netmarble Corporation had a notable revenue peak of $14.7K in early December. Weekly downloads remained stable, with a peak of 1.4K in mid-October. Active users showed a slight decline from 10.8K in late September to 9.3K by mid-December, before stabilizing around 9.2K towards the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.